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Shadows over Baltimore

Heavy Weapons













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Light Machine Guns

Use the Heavy Weapons skill when firing these weapons. They suffer from double Recoil modifiers.

Ares MP LMG
aresmplmg.gif

Weapon

Damage

AP

Mode

RC

Ammo

Avail

Cost

MP LMG

6P

-1

BF/FA

5 (6)

50 (c)/ Belt

12F

2000

When you’re looking for a good bang for your buck, the Ares MP is your kind of gun. It’s equipped with a detachable folding stock, and an integral gas-vent system that provides 5 points of recoil compensation and cannot be further upgraded.

Medium Machine Guns

Use the Heavy Weapons skill when firing these weapons. They suffer from double Recoil modifiers.

Stoner Ares M-202 MMG
sam109.jpg

Weapon

Damage

AP

Mode

RC

Ammo

Avail

Cost

M202

6P

-2

FA

-

50 (c)/ Belt

12F

4500

This MMG packs a tremendous punch into a relatively light framework made of extra-durable compounds. Due to its comparitively smaller size, it’s a very popular secondary weapon for military vehicles, but can also be equipped with various accessories to make it into a personal  weapon.

Heavy Machine Guns

Use the Heavy Weapons skill when firing these weapons. They suffer from double Recoil modifiers.

M-107 GP HMG
m107gphmg.gif

Weapon

Damage

AP

Mode

RC

Ammo

Avail

Cost

M107

7P

-3

FA

3 (10)

50 (c)/ Belt

15F

7500

Equipped with a detachable tripod, a rigid stock with shock pad, and a gas-vent 3 system, the M-107 is usually fired from a prone, sitting, or kneeling position, though some trolls might be strong enough to fire it while standing.

Assault Cannons

Use the Heavy Weapons skill when firing these weapons. They suffer from double Recoil modifiers.

Panther Assault Cannon
panthercannon.gif

Weapon

Damage

AP

Mode

RC

Ammo

Avail

Cost

Panther

10P

-5

SS

 (1)

15 (c)

20F

5500

This enormous assault cannon fires special ammunition common to that used as the primary weapon in small tanks. It comes with a smartgun system and rigid stock with shock pad, though these are hardly enough to compensate for its tremendous recoil. Fortunately, the weapon’s firing rate is quite low.

 

Missile/Rocket Launchers

Use the Heavy Weapons skill when firing these weapons.

striker.jpg

Weapon

Damage

AP

Mode

RC

Ammo

Avail

Cost

Striker

Missile

-

SS

 -

15 (ml)

10F

1000

The Striker is an extremely light disposable launcher—perfect for shadowrunners who want to deliver a punch and make a quick, unencumbered getaway

 

Yakosoku MLRS
mlrs.jpg

Weapon

Damage

AP

Mode

RC

Ammo

Avail

Cost

Yakusoku

Missile

-

SA

 -

8 (ml)

20F

12000

The internal loading mechanism of the Yakosoku Multi Rocket Launcher allows it to insert up to 4 different types of missiles (2 each) and choose freely (via the integrated smartgun connection) which of them to fire with each shooting action. Its two firing tubes also allow for a quicker rate of fire.

 
















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