Shadows over Baltimore Heavy Weapons
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Use the Heavy Weapons skill when firing
these weapons. They suffer from double Recoil modifiers.
Weapon Damage AP Mode RC Ammo Avail Cost MP LMG 6P -1 BF/FA 5 (6) 50 (c)/ Belt 12F 2000 Use the Heavy Weapons skill when firing
these weapons. They suffer from double Recoil modifiers.
Weapon Damage AP Mode RC Ammo Avail Cost M202 6P -2 FA - 50 (c)/ Belt 12F 4500 Use the Heavy Weapons skill when firing
these weapons. They suffer from double Recoil modifiers.
Weapon Damage AP Mode RC Ammo Avail Cost M107 7P -3 FA 3 (10) 50 (c)/ Belt 15F 7500 Use the Heavy Weapons skill when firing
these weapons. They suffer from double Recoil modifiers.
Weapon Damage AP Mode RC Ammo Avail Cost Panther 10P -5 SS (1) 15 (c) 20F 5500 This enormous assault cannon fires special
ammunition common to that used as the primary weapon in small tanks. It comes with a smartgun system and rigid stock with
shock pad, though these are hardly enough to compensate for its tremendous recoil. Fortunately, the weapon’s firing
rate is quite low.
Use the Heavy Weapons skill when firing
these weapons.
Weapon Damage AP Mode RC Ammo Avail Cost Striker Missile - SS - 15 (ml) 10F 1000 The Striker is an extremely light disposable
launcher—perfect for shadowrunners who want to deliver a punch and make a quick, unencumbered getaway
Weapon Damage AP Mode RC Ammo Avail Cost Yakusoku Missile - SA - 8 (ml) 20F 12000 The internal loading mechanism of the Yakosoku
Multi Rocket Launcher allows it to insert up to 4 different types of missiles (2 each) and choose freely (via the integrated
smartgun connection) which of them to fire with each shooting action. Its two firing tubes also allow for a quicker rate of
fire.
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