Shadows over Baltimore Special Weapons
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Use the Exotic Ranged Weapon skill when
firing these weapons. |
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Weapon Damage AP Mode RC Ammo Avail Cost Ares Squirt Chemical - SA - 20 (c) 4 500 This popular non-lethal weapon fires
dimethyl sulfoxide (DMSO, a carrier that forces the skin to absorb chemicals) gel packs that can deliver a chemical substance
over light pistol ranges. The attack itself causes no damage, but when the target is hit successfully, the DMSO delivers the
substance directly into the target’s bloodstream.
Weapon Damage AP Mode RC Ammo Avail Cost Pain Inducer Special -half SS - Special 8R 2000 This non-lethal weapon uses a microwave
laser that excites the molecules of the target’s skin, inflicting intense pain (the target feels as if she were on fire).
Treat this like a toxin attack with a Power of 8. The target resists with Body + half armor (round up). If the modified Power
exceeds the target’s Willpower, the target must spend her next Action Phase doing whatever it takes to get away
from the pain (usually this means running away). The attacker can continue to hold her beam on a target with a Complex Action
unless the gamemaster deems the target has dodged away or found cover. If the target cannot flee, she is incapacitated with pain and suffers a dice
pool modifier equal to the modified Power on all tests foras long as the beam is trained on her. The Pain Inducer has 10 charges;
when attached to a power point, it reloads one charge per 10 seconds.
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