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Shadows over Baltimore

Special Weapons













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Special Weapons

Use the Exotic Ranged Weapon skill when firing these weapons.
















Ares Squirt
squirt.jpg

Weapon

Damage

AP

Mode

RC

Ammo

Avail

Cost

Ares Squirt

Chemical

-

SA

 -

20 (c)

4

500

 

This popular non-lethal weapon fires dimethyl sulfoxide (DMSO, a carrier that forces the skin to absorb chemicals) gel packs that can deliver a chemical substance over light pistol ranges. The attack itself causes no damage, but when the target is hit successfully, the DMSO delivers the substance directly into the target’s bloodstream.

Fichetti Pain Inducer
paininducer.jpg

Weapon

Damage

AP

Mode

RC

Ammo

Avail

Cost

Pain Inducer

Special

-half

SS

 -

Special

8R

2000

 

This non-lethal weapon uses a microwave laser that excites the molecules of the target’s skin, inflicting intense pain (the target feels as if she were on fire). Treat this like a toxin attack with a Power of 8. The target resists with Body + half armor (round up). If the modified Power exceeds the target’s Willpower, the target must spend her next Action Phase doing whatever it takes to get away from the pain (usually this means running away). The attacker can continue to hold her beam on a target with a Complex Action unless the gamemaster deems the target has dodged away or found cover.

 

If the target cannot flee, she is incapacitated with pain and suffers a dice pool modifier equal to the modified Power on all tests foras long as the beam is trained on her. The Pain Inducer has 10 charges; when attached to a power point, it reloads one charge per 10 seconds.

 
















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