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Shadows over Baltimore

Combat Modifiers













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Combat Modifiers
















Visibility Modifiers

Modifier

Normal

Low-Light

Thermographic

Ultrasound

Full Darkness

-6

-6

-3

-3

Partial Light

-2

0

-2

-1

Glare

-1

-1

-1

0

Lt Fog/Mist/Rain/Smoke

-2

-1

0

-1

Hvy Fog/Mist/Rain/Smoke

-4

-2

-2

-2

Thermal Smoke

-4

-2

-6

-2

Ranged Combat Modifiers

Situation

Dice Pool Modifier

Attacker Running

-2

Attacker in Melee Combat

-3

Attacker in a moving Vehicle

-3

Target has partial cover

-2

Target has good cover

-4

Target hidden (Blindfire)

-6

Attacker firing from cover

-1

Attacker wounded

-wound modifiers

Attacker using laser sight

+1

Attacker using smartlinked weapon

+2

Attacker using image magnification

Eliminates range modifers

Attacker using second firearm

Splits dice pool

Attacker using off-hand weapon

-2

Aimed shot

+1 per Simple Action

Called shot

-variable

Multiple targets

-2 per addtl target that Action Phase

Tracer rounds with short burst

+1

Tracer rounds with long burst

+2

Tracer rounds with full auto

+3

Recoil, semi-automatic

-1 for second shot that Action Phase

Recoil, burst

-2(first burst), -3(second)

Recoil, long burst

-5(first burst), -6(second)

Recoil, full auto

-9

Recoil, heavy weapon

2x Uncompensated recoil

Recoil compensation

Reduce recoil modifier

Gyro stabilization

Reduce recoil or movement modifier

Visibility Impaired

See Visibility table

Defender Modifiers

Situation

Dice Pool Modifier

Defender unaware of attack

No defense possible

Defender wounded

  -Wound modifiers

Defender inside a moving vehicle

+3

Defender has defended against previous attacks since last action

-1 per additional defense

Defender Prone

-2

Ranged Attacks Only;

 

Defender Running

+2

Defender in melee targeted by ranged attack

-3

Attacker firing wide burst

-2

Attacker firing long wide burst

-5

Attacker firing full-auto wide burst

-9

Attacker firing shotgun on medium spread

-2

Attacker firing shotgun on wide spread

-4

Attacker using area attack weapon

-2

Melee Combat Modifiers

Situation

Dice Pool Modifier

Friends in the melee

+1 per friend(max +4)

Character wounded

-wound modifier

Character has longer Reach

+1 per net point of reach

Character using off-hand weapon

-2

Character attacking multiple targets

Splits dice pool

Character has superior position

+2

Opponent prone

+3

Attacker making charging attack

+2

Defender receiving a charge

+1

Visibility impaired

Consult visibility table

Called shot

variable

Touch-only attack

+2
















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