Rogue Trader

Ground Vehicles














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Ground Vehicles




























Jungle_Strider___________________________________________

Type: Walker

Size: Hulking

Armour: Front 16, Hull 14, Rear 12

Traits: All Terrain, Open

Narrative Speed:

Combat Speed:

Handling Modifier (Drive (Walker)) +10%

Armaments: None or 1 Pintle mounted heavy weapon.

Crew: 1 (Pilot), 1 (Gunner).

Passengers: 2 if no gunner, otherwise 0.

Access Points: Open Topped Cockpit Door (Driver).

Special: Durable –The Jungle Strider can still function with one destroyed leg, however base speed is halved.

 

Hesturm All Terrain Motorcycle

Type: Ground Vehicle

Size: Average

Armour: Hull x, Tires y

Traits: All Terrain, Open

Narrative Speed: 50kmph/150 kmph

Combat Speed: 15/50/100/150/200

Handling Modifier (Drive (Wheeled)) +0%

Armaments: Chainsaw Prow

Crew: 1 (Driver)

Passengers: 1

Access Points: Open Topped (Driver and Passenger).

 

Chrysalis Outrider

Type: Ground Vehicle

Size: Hulking

Armour: Front 10, Hull 8

Traits: All Terrain, Stripped Chassis, Open

Narrative Speed: 65kmph/125kmph

Combat Speed: 15/45/90/135/180

Handling Modifier (Drive (Ground Vehicle)) +0% 

Armaments: None or pintle mounted heavy weapon.

Crew: 1 (Driver) and 1 (Gunner)

Passengers: 3                                                                                                                                             

Access Points: Open Topped (Driver and Passenger)

Special: Robust –All repair tests are done with a +10% bonus

 

Macro Hauler

Type: Ground Vehicle

Size: Masive

Armour: Front 20, Hull 16, Top 14, Undercarriage 14

Traits: None

Narrative Speed: 35kmph/55kmph

Combat Speed: 5/20/40/60/80

Handling Modifier (Drive (Ground Vehicle)) -20%

Armaments:

Crew: 0

Passengers: 30                                                                                                                                           

Access Points: 2 doors each side, large rear hatch/ramp and top hatch

Special: Automated –The Macro Haulers of Sky City are infused with a machine spirit, driving their routes endlessly as long as the generators are operating. If they are taken from the grid of the arteria, they will quickly lose power.

 

Chimera

Type: Ground Vehicle

Size: Massive

Armour: Front 20, Hull 16, Rear 14

Traits: Amphibious

Narrative Speed: 70kmph/55kmph

Combat Speed: 10/40/80/120/160

Handling Modifier (Drive (Ground Vehicle)) +0%

Armaments: 4 Side firing ports, one front mounted heavy weapon and one top mounted turreted Heavy Weapon.

Crew: 1 Driver, 2 Gunners

Passengers: 12                                                                                                                                           

Access Points: 1 Large Rear Door, 3 top hatches

 

Sentinel

Type: Walker

Size: Hulking

Armour: Front 16, Hull 14, Rear 12

Traits: All Terrain, Open

Narrative Speed:

Combat Speed:

Handling Modifier (Drive (Walker)) +0%

Armaments: Pintle mounted Heavy Stubber

Crew: 1 (Pilot)

Passengers: 0

Access Points: Open Topped Cockpit Door (Driver).

 






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Vehicle Enhancements
Ejection Seat
Fire Suppression System -This system is installed within the crew/passenger compartment and will instantly douse any fire the turn after it begins, it will also extinguish any characters on fire. On the turn that it activates all combat, perception and drive/pilot tests receive a -20% penalty from the chemicals and smoke.
Additional Armor Plates (Light) -These lightweight armor plates provide an additional 10% (round down, min 2) Armor Points to the Hull of the vehicle. This has an adverse affect on handling and speed, conferring a -10% handling and -10% speed.
Additional Armor Plates (Heavy) -These heavy plates provide an additional 20% (round down, min 4) Armor Points to the hull of a vehicle. This has an adverse affect on handling and speed, conferring a -15% handling and -20% speed.
Stripped Chassis -A strippped Chassis reduces Hull armor to AP 10, however it lightens the vehicle considerable which increases speed by 20% and Handling by +10%. A Stripped Chassis may not mount additional armor and has its' Hard Points reduced by half.
Heavy Chassis -Reinforcing the chassis enables a lighter framed vehicle to mount heavy armor and heavier weapons. Crawlers and Large Vehicles.
Off Road Suspension -Off Road Suspension adds the All Terrain trait to a ground vehicle.
Chainsaw Prow -This is a large chain weapon affixed to the front of a vehicle for travelling through areas overgrown with small trees and underbrush. It allows movement through such an area at combat speed or slower with no control test or reduction in speed. It can also be used as a melee weapon, handle the attack as a ram or collision adding 1d10 R (Tearing) + half of the damage bonus from speed (minimum +1).
Improved Suspension -Increases the handling of a vehicle by +10% when driving on non difficult ground.






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