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Auspex Detector -This is  a small mountable device (wrist, armor, belt, weapon, etc) that can only detect within a small proximity, a small flashing light indicating strength and direction.
Auspex Scanner -This is a larger Auspex device which must be carried with one hand to be used for something other than a proximity alarm.
Auspex Analyzer -This is a component of an Auspex Device which allows it to compare information on a scanned object with a database relevant to the substance/object/sample.
Auspex Alarm -This is an audible alarm or sound set to pulse at various speeds depending on proximity, power or direction of the source scanned or detected. It may be set to vibrate as well.
Auspex Pict Screen -This small screen can slide out, flip open or just remain static, it displays any information detected by the Auspex device.
Magnoculars Mk I -The standard Magnocular, it has Telescopic Sight
Magnoculars Mk II -This is like the Mk I however it may have up to 1 more enhancement.
Magnoculars Mk III -This is like the Mk I however it may have up to 2 more enhancements.
Visor Mk I -Standard visor, basic enough to mount any single enhancement.
Visor Mk II -More sophisticated than the Mk I, this one can mount 2 enhancements.
Visor Mk III -These Visors' are often works of art, not quite like a Master Crafted Visor, but with 3 Enhancement options this little gem can be found in nearly every Rogue Traders loadout.
Auspex Visor Mk I -Visor being a blanket term for this device, it is merely a dedicated Auspex system that is hands free. This can contain a single Auspex system
Auspex Visor Mk II -This device is more advanced than its' predecessor, allowing for 2 Auspex systems.
Micro Vox Transciever -These tiny devices are designed to transmit sounds from a source location to a Receiver set to the correct frequency.
Signal Tracker -Another small electronic device, this one broadcasts a signal which can be traced by any signal location device or triangulated with any pair of devices capable of receiving the signal.
Micro Pict Transciever -A marvel in micronization, this is similar to the Vox Recorder except that it transmits video instead of audio.
Bug Scanner -Basically this is a dedicated Signal Locator/Energy Scanner designed to scan a small area to detect any listening or video devices. Without a bug scanner or properly configured signal locator detecting a bug is a -30 Search test(and -10 for each degree of success in the concealment test). 
Tracker -This is a small dedicated Signal Locator with a Pict screen, it is capable of tracking a specific signal for over 5km in an open setting, 1km in urban sprawl or undergound. Despite its' power it fits easily into a briefcase or small backpack. A smaller unit is available with a 1km/100m range.
Pict Screen -This unit provides an output for various devices that utilize video, Pict Recorders, Logic Machines (Computers) or to view video or image files. The size of the screen depends on the amount of data viewable at one time, resolution and clarity of the image and/or size of the device it is attached to.
 




























































Mobile Fortress System -This is a standardized modular base system in use by various Special Operation forces. It is designed to be constructed with a single Engineer Sentinel and a pair of servitors in minimal time, though smaller components can be constructed by unaugmented menials. There are many options available mostly based on factors such as threats, enviromental conditions and needs.
 
Command Center -This is a base module, it contains a number of "slots" to install additional equipment like communication systems, Auspex Arrays, Holographic Battle Fields Displays, control systems, etc.
Barracks -A generic term applied to the generic structure that is used for other non specialized modules such as mess hall, ready room, offices, and non secure storage.
Laboratory -Another base module, this one has more specialized uses though, containing slots for trade skill workshops or science laboratory equipment.






Sleeping Pad -Whether an air mattress, foam pad or a cot, sleeping on a comfortable surface can make the difference between a good night's sleep and one where you are tossing and turning all night.
Sleeping Bag (Mild) -Staying warm is vital, even in areas where the temperature is moderate or hot, nights can often grow colder.
Sleeping Bag (Cold) -In colder climates it is important to remain warm at night to avoid frostbite, this bag is designed for such a purpose.
Sleeping Bag (Extreme) -Even those tough enough to thrive in tempratures like this are human enough to require some protection from temperatures capable of freezing exposed flesh in seconds or crystallizing blood.
Tent -Coming in various sizes these portable shelters are required while away from the luxury of the barracks, a cave or even a makeshift lean to. These do an admirable job of protecting it's occupants from the elements.
 

Ascend/Descend Harness -This harness is designed to assist in climbing or rapelling. While worn all climb tests receive a +10% bonus and as long as the rope is secure will not fall on a failed test.
Ascend/Descend Clip -This is a small powered winch and cable that can retract or expand carrying up to 200kg worth of weight. It travels at a rate of 10 meters a round. Unless braced with one hand any combat while using it is at -20%. A (Hard -20) Agi test can avoid this penalty.
Grapnel Gun -This device is not really a weapon as much as it is a way to attach a grappling hook or grapple line to a target further than throwing can reach. It is fired like a normal weapon with a range of 50m, however double all range penalties (not bonuses).

Auto Injector -Similar to an injector this one is worn on the body or installed in armor or some clothing. By default it can be set to inject a single dose of a chemical after a pre programmed amount of time. Hooked into a Proximity Bio Auspex it can monitor you for specific conditions such as unconciousness or exposure to a toxin, if hooked to a micro bead it can be activated by voice command, with a radio control it can be activated by someone else. Explosive collars often have auto injectors installed with a dose of some combat drug such as slaught or frenzon.
Field Surgery Kit -Similar to a first aid kit though it has more supplies and instruments to aid in far more serious injuries.
Auto Med -This device is installed as a component for armor or clothing or can be worn with a harness or thigh strap. It performs various medical services, including administering certain chems if installed with an Auto-Injector. it is primarily a dedicated bio scanner though, able to monitor a persons entire body, blood, organs even skin irritations. It performs analysis as if it had Medicae +10 and Int of 30.
Critical Care Suit -This marvel of technology is rarely seen outside of certain models of old power armor, though it was developed for evacuating injured workers from collapsed mines and hives. It must be controlled with an Auto Med, Remote Control or Think Machine. When activated it releases a foam within the suit which envelops broken limbs, slowly setting the break then hardening providing temporary support for moving. Any critical result of a broken limb will allow this suit to activate and within 1d10 rounds they may ignore the effects of the injury. Weapons are not wieldable with a broken hand, Agi is reduced by -10 for movement rate and climbing is half rate with a broken arm.
 




























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