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![]() Shadows over Baltimore Drone and Rigger Combat
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Drones Nearly any kind of vehicle—matchbox-sized
cars, dwarf sized rotorcraft, ground patrol vehicles the size of a large dog, even modified sports cars—may serve as
drones. The key difference that sets drones apart from ordinary vehicles is the rigger adaptation that provides drones with
a Pilot program, which enables the drone to act independently of its controller to a limited degree. All drones that are incapable of carrying
passengers are usually automatically pre-adapted for rigger control. Passenger vehicles or larger passenger drones are not
usually pre-adapted, but can be adapted quickly by the manufacturer, a mechanic, or even a rigger character. Controlling
Drones To manipulate a drone, you must first
have accessed it and linked to it as a subscriber. Actively subscribed drones count toward your persona’s
subscription limits. See Issuing Command, for details on instructing drones. Drones acting on their own use their
own Pilot and autosoft ratings for all necessary tests, and act on their own
Initiative. A rigger can choose to have multiple
drones subscribed as a single device. This allows the rigger to have more devices actively subscribed, but is limiting since
all the drones must receive the same orders. Alternately, a rigger can choose to issue orders to a drone and then unsubscribe
it and trust its dog-brain to carry out the orders. If instructed to, drones can subscribe to each other and share data, allowing
them to coordinate attacks and other actions. Jumping
Into Drones Riggers may also take a Complex Action
and “jump into” a drone via full-VR. In this case, the rigger essentially “becomes” the drone, perceiving
through its sensors and operating it as if it were his own body. A rigger who has jumped into a drone can still issue commands
to other subscribed drones. A drone controlled in this manner acts
on the rigger’s Initiative—the rigger and the drone are treated as a single unit. Any tests are made using the rigger’s
own skill and attributes. If a jump-piloted drone takes damage, however, a rigger operating with hot sim also risks injury
from dangerous biofeedback. Each time the drone suffers damage,
the rigger must also resist half that amount (round up) in Stun damage with a Willpower + Biofeedback Filter Test. If the
drone is destroyed, the rigger is dumped from the Matrix and immediately suffers the effects of dumpshock. Rigging
Security Systems It is possible for the devices in a
security system (cameras, maglocked doors, tripwires, fixed gun-drones, and other sensors and secmeasures) to be rigger-adapted
and subscribed to a central node so that a rigger can “jump into” the entire security system. Security riggers
feel the opening of doors as light touches on their skin, the tripping of alarm sensors as a buzz in their fingers or an itch,
and the building’s alarm literally goes off in their heads. Drones
and Sensors When observing through a drone, a rigger
rolls Sensor (rather than Intuition) + Perception. Drones operating on their own simply roll Sensor + Clearsight autosoft
(or just Sensor if they don’t have the autosoft). Drone
Initiative Like other programs, the Pilot drone
brain acts at fast digital speeds. Drones are hampered, however, by their physical shells, and so act slightly slower. Drone
Initiative equals Pilot rating + Response, and they receive two extra Initiative Passes (three total). A drone directly controlled
by a jumped-in rigger, however, acts on the rigger’s Initiative. If a rigger jumps into or out of a drone, both continue
to act with the same Initiative Score. Rigger
Actions The following actions pertain specifically
to riggers. Riggers can perform other combat and Matrix actions as well while rigging (see The Action Phase and Matrix Actions). Activate/Deactivate
Sensors (Free) A rigger may activate or deactivate
sensors for a single drone. Activated sensors come online at the start of the next Combat Turn. Activate/Deactivate
ECCM (Free) A rigger may activate or deactivate
ECCM for a single drone. Activated ECCM comes online at the start of the next Combat Turn. Arm/Disarm
a Weapon System (Free) A rigger may order a single drone to
arm or disarm one of its weapon systems. A drone may have only one weapon system armed at any one time. Switching weapon systems,
however, only requires one Free Action. Call
Up a Status Report (Free) A rigger may monitor the position,
heading and speed, damage report and/or current orders of a single drone. Actively
Subscribe a Drone (Simple) A rigger may add or drop a drone from
active subscription. Jump
into/Leave a Drone (Simple) A rigger takes direct control of one
drone in full-VR mode, or leaves it. Fire
a Weapon System (Complex) A rigger may fire an armed weapon on
any single drone (see Gunnery and Sensor Targeting) If the rigger is directly controlling the drone, he cannot perform this action with other drones. Autosoft
Programs Autosofts are specialized programs
that assist Pilot programs in undertaking tasks that their basic Pilot programming does not cover. Just because you’ve
added a machine gun to your standard rotodrone, for example, doesn’t mean that the drone knows how to identify, acquire,
and shoot at targets. Autosofts fill in the blanks and allow riggers greater leeway with what commands they can issue. In
essence, autosofts provide drones with specific skills so that they may make the appropriate skill tests. Clearsight Clearsight autosofts improve the Pilot’s
cognitive abilities, allowing it to better analyze and judge sensory input. A drone with this autosoft rolls Sensor + Clearsight
for Sensor Tests. Defense This program enables the drone to identify,
guard against, and even dodge physical attacks made against it. A drone equipped with a Defense autosoft can parry against
melee attacks (using Defense + Pilot) and can also take a Complex Action to go on full defense against an incoming attack. Electronic
Warfare This provides the drone with an in-depth
knowledge of radio communications and the use of electronic warfare against them. A Pilot with this autosoft can intercept,
decrypt, jam signals, and take on other actions made possible by the Electronic Warfare skill. Maneuver
(Vehicle Type) Maneuver autosofts are the equivalent
of vehicle skills—they assist a Pilot to maneuver itself better. They contain a comprehensive guide to a drone’s
particular specs, allowing the Pilot to achieve optimal performance and control the vehicle to the limits of its capabilities.
A drone with this autosoft rolls Pilot + Maneuver for Vehicle Tests. Targeting
(Specific Weapon) Each Targeting autosoft mimics a particular
ranged weapon attack skill, such as Targeting (Pistols) or Targeting (Longarms). This program instructs
the drone on how to use and fire the appropriate rigger-modified and drone-attached weapon. A shooting drone rolls Targeting
+ Pilot for ranged combat attacks.
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