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Shadows over Baltimore

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Armor and Clothing

Clothing           Availability    Cost
Clothing                 -            20-100000
Feedback Suit         +8          +500
Leather Jacket        -            200
Armor                         Availabilty    Cost
Actioneer Business Suit        8         1500
Armor Clothing                    2         500
Armor Jacket                      2         900
Armor Vest                        4          600
Camouflage Suit                 4          1200
Chameleon Suit                  10R       8000
Full Body Armor                  14R       6000
-Helmet                             -          +1000
-Chemical Seal                   +6         +5000
-Environment Adaptation      +3         +2000
Lined Coat                         2           700
Urban Explorer Jumpsuit        8           500
-Helmet                             -           +50
Armor Modifications  (Rating 6 Max)             
Chemical Protection             8          Rat x250
Fire Resistance                   4          Rat x100
Insulation                          4          Rat x150
Nonconductivity                 6           Rat x200
Shock Frills                        6R            200
Thermal Dampening             10F       Rat x500
Helmets and Shields
Helmet                             2              100
Ballistic Shield                   12R           1500
Riot Shield                        6R             200
Taser Shield                     10R            750

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Thanks to monofilament ballistic fabrics, spiderweave threads, ceramic-titanium composite plates, and liquid armor packs to cover non-rigid areas, modern armor is lightweight, flexible, and concealable. The following armor items offer tremendous damage resistance without slowing the wearer down or drawing too much attention.


Actioneer Business Clothes: These discreetly-armored “power suits” are still tres chic among Mr. Johnsons, fixers, and executives who are looking for a little high-class protection with their neo-Japanese style. Features a concealed holster (an additional –2 Concealability modifier) inside the jacket.

Armor Clothing: The extra-resilient ballistic fiber in armor clothing offers basic protection while being indistinguishable from regular clothing.

Armor Jacket: The most popular armor solution on the streets comes in all styles imaginable. It offers good protection without catching too much attention, but don’t think of wearing it to a dinner party.

Armor Vest: Modern flexible-wrap vests are designed to be worn under regular clothing without displaying any bulk.

Camouflage Suit: A full body suit with computer-designed environmental-pattern facsimiles. All have reversible day/night patterns. When worn in an appropriate environment, the suit inflicts a –2 Perception Test dice pool modifier, to spot the wearer (if worn in an inappropriate environment, it incurs a +2 bonus instead). Also armored for additional protection.

Chameleon Suit: A full body suit made from ruthenium polymers supported by a sensor suite that scans the surroundings and replicates the images at the proper perspectives, providing the wearer with chameleon abilities. Apply a –4 dice pool modifier to Perception Tests to see the wearer. Also armored for additional protection.

Full Body Armor: Worn by military and security personnel around the world, full body armor is often styled for intimidation as much as ease of movement. It features a padded undersuit, over which patches of liquid armor gel and extensive armor plates are attached. Though surprisingly lightweight, full body armor is certain to draw attention. In addition to an array of useful tactical gear and webbing, full body armor can be outfitted with environmental adaptation (for hot or cold environments) and/or a chemical seal to completely protect the wearer from toxic environments or attacks.

Full body armor is electronically integrated with a wireless link, and can be enhanced with additional features such as vision enhancements, tracking/RFID signals, smartlink, and more. The armor suit’s helmet incorporates a wireless link and can be equipped with any of the vision enhancements.

Lined Coat: Reminiscent of the long dusters worn in

the days of the Wild West, lined coats offer good protection and also provide an additional –2 Concealability modifier to items hidden underneath.

Urban Explorer Jumpsuit: Ideal for messengers, athletes, and anyone on-the-go, these colorful jumpsuits are wellventilated for lots of action but surprisingly protective with light-weight densiplast and liquid reactive armor. Features a built-in music-player and biomonitor.


Armor Modifications

Worn armor can be upgraded with a range of modifications. Each of these is available in a rating between 1 and 6 (except chemical seal, which is unrated).


Chemical Protection: The application of water-resistant, nonporous, and impermeable materials helps protect

the wearer against contact-vector chemical attacks. For full body armor, this will also protect against inhalation-vector attacks.

Chemical Seal: Only available to full body armor, the chemical seal is an actual airtight environmental control that takes 1 Complex Action to implement. It provides complete protection against contact and inhalation vector chemicals, and has a built-in 1-hour air supply.

Fire Resistance: Fire-retardant, heat-resistant, and nonflammable materials protect the wearer against Fire damage, adding its full rating to the armor value.

Insulation: Thermal fibers, insulating layers, and heatretentive materials protect the wearer against Cold damage, adding its full rating to the armor value.

Nonconductivity: Electrical insulation and grounding materials protect the wearer against Electricity damage, adding its full rating to the armor value.

Shock Frills: These strips of “fur” are electrically charged when activated, standing on end and inflicting Electricity damage to anyone that comes into contact. this modification must be used with the nonconductivity modification (so that the wearer does not get shocked). Use unarmed Combat to attack with the frills. The frills hold 10 charges; when attached to a power point, they reload one charge per 10 seconds.


Helmets and Shields

Helmets and shields do not count as separate pieces of armor; instead, they modify the rating of worn armor by their rating. Due to the unwieldiness of a shield, a character using one suffers a –1 dice pool modifier on any physical tests (including attacks). Shields can also be used as a melee weapon (using the Exotic Melee Weapon skill). Shields may be upgraded with the chemical protection, fire resistance, and nonconductivity armor modifications. When combining armor and a shield, only one of them provides the modification bonus (wearer’s choice).


Helmet: Helmets come in a wide variety of shapes and sizes, but their common purpose is to protect the head from

trauma. Helmets are often tricked out with accessories such as trode nets and visual aids.

Ballistic Shield: This large opaque shield is used for house raids and other SWAT activities. It features a clear plastic window and a built-in ladder frame along the inside so that it can be used to climb over small obstacles.

Riot Shield: The riot shield is made from clear plasteel and is mainly used for riot control.

Taser Shield: As an added crowd control measure, a taser shield can be used to shock anyone who comes into contact with it, inflicting Electricity damage. The taser shield holds 20 charges; when attached to a power point, it

reloads one charge per 10 seconds.


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