Firearm
Accessories
Most firearm accessories must be attached
to a particular mount. Each mount can only hold one accessory.
Airburst Link: This grenade/rocket launcher smartgun accessory uses the distance to the target
as determined by the rangefinder and programs the minigrenade/rocket to explode in the air after it has traveled the target
distance. This airburst setting reduces the scatter from 3D6 to 1D6. All minigrenades/
rockets can be timed in this manner. Air-timed
airburst attacks explode in the Action Phase in which they were launched.
Bipod: Bipods are two-legged braces that extend downward from the weapon, allowing it to be fired low to the ground
with the user in a sitting or prone position. A bipod can be at-tached to the underbarrel mount and provides 2 points of recoil
compensation when properly deployed. Attaching or removing it takes a Complex Action.
Concealable Holster: Various types of holsters can be worn over the hip, in the small of the back,
under the arm, on the forearm, or on the ankle. The concealable holster adds –1 to the item’s Concealability.
Gas-Vent System: Gas-vent recoil compensation systems vent a weapon’s barrel gases at a
specific vector to counter barrel climb. Gas-vent systems can be built into machine pistols, SMGs, assault rifles, and machine
guns. Installing them takes up the barrel mount and requires an Armorer + Logic (8, 1 hour) Extended Test; once installed,
they cannot be removed. Weapons already equipped with a built-in gas-vent system cannot be equipped with an additional gas-vent
system.
The gas-vent 2 system provides
2 points of recoil compensation;
the gas-vent 3 system provides
3 points of recoil compensation.
Gyro Stabilization: This is a heavy upper-body harness with an attached, articulated gyro-stabilized
arm that mounts a rifle or heavy weapon. The system neutralizes up to 6 points of recoil and movement modifiers. Attaching
or removing a weapon takes a Simple Action. Getting into the gyro-mount takes 5 minutes, while using the built-in quick release to get out
of it takes a Complex Action.
Hidden Arm Slide: Attached to the forearm and worn under clothing, this slide can accommodate
a pistol-sized weapon. With a wireless signal or correct sequence of arm movements, the slide releases the weapon/object right
into the wearer’s hand. This takes only a Free Action.
Imaging Scope: These classic scopes are attached to the top mount; attaching or removing them
takes only a Simple Action. Imaging scopes can be upgraded with any of the vision enhancements.
Laser Sight: This device projects a laser beam to produce a glowing red spot on the target. This
provides a +1 dice pool modifier for ranged attacks (this modifier is not cumulative with smartlink bonuses). The laser sight
can be attached to either the underbarrel mount or top mount. Attaching or removing it takes a Complex Action.
Periscope: This adjustable “off-axis viewer” attaches to a top-mount and allows you
to target a weapon around corners.
Quick-Draw Holster: This easy-access holster reduces the threshold for quick drawing the holstered
weapon to 2 or 3 for two weapons.
Shock Pad: This shock-absorbing pad can be mounted on the rigid shoulder stock of a rifle, shotgun,
or heavy weapon, and provides 1 point of recoil compensation.
Silencer: The silencer is a barrel-mounted accessory that reduces the sound and flash of a weapon’s
discharge. A silencer can only be used with single-shot or semi-automatic weapons (and not with revolvers). It applies a –4
dice pool modifier on all Perception Tests to notice the weapon’s use or locate the weapon’s firer. Attaching
or removing a silencer takes a Complex Action.
Smart Firing Platform: This is a non-mobile robotic tripod (see below) equipped with a remote-control
pivot that allows for a 180-degree firing arc (and a 60-degree inclination). A smartgun-equipped weapon mounted to the platform
can be fired remotely or by the platform’s Pilot. The platform is
equipped with Pilot 3, Sensor 3, and one
Targeting autosoft at Rating 3.
Smartgun System: The smartgun system connects a firearm or projectile weapon directly to a user’s
smartlink . It incorporates a laser range finder and a small camera, and keeps track of ammunition, heat buildup, and material
stress. It allows a smartlinked character to mentally switch between gun modes, eject clips, and fire the gun without pulling the trigger.
The camera allows for targeted shooting around corners, without exposing oneself to return fire. The system makes use of advanced
calculation software, allowing the user to aim even weapons with a highly ballistic firing arc (like grenades) with tremendous
precision over any distance. The smartgun system can also be accessed via wireless link, allowing for the gun to be remotely fired or to block
the trigger (in case an opponent gets ahold of it). When used with a smartlink, it provides a +2 dice pool bonus on the ranged
attack test.
Retrofitting a firearm with an internal
Smartgun system doubles the weapon’s price. An external smartgun system can be attached to the top mount or underbarrel
mount with an Armorer + Logic (4, 1 hour) Extended Test. The small camera can be equipped with vision enhancements.
Sound Suppressor: The sound suppressor is a barrel mounted accessory similar to the silencer but
specifically designed for burst-fire and full-auto weapons. It applies a –4 dice pool modifier to Perception Tests to
notice the weapon’s use or locate the weapon’s firer. Attaching or removing it takes a Complex Action. It must
be replaced after every 300 rounds of burst or autofire.
Spare Clips: Extra ammunition clips come unloaded; they can hold the maximum rounds for the weapon
and are not interchangeable from weapon to weapon even within the same class.
Speed Loader: The speed loader is a simple device that can hold a ring of bullets for fast insertion
into a revolver (pistol with a cylinder).
Tripod: Tripods provide a stable basis to fire a weapon low to the ground with the user in a sitting or kneeling
position. A tripod can be attached to the underbarrel mount and provides 6 points of recoil compensation when properly deployed.
Attaching or removing it takes one Complex
Action.