Shadows over Baltimore Explosives
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Grenades are small, self-contained explosive packages. They
may come with a built-in timer to detonate after a pre-set amount of time (usually 5 seconds), a motion-sensor set to detonate on impact, or a wireless link set
to detonate upon remote command. Damage from grenades is resisted with Impact armor. Some grenade models are spherical or cylinder-shaped, while
aerodynamic models are rings or disks with superior range capabilities. Minigrenades are specifically designed for use with grenade launchers (either the standard
version). They are set to arm when they have traveled 5 meters from their point of origin and explode on impact (unless using
an airburst link). This safety feature can be disabled with an Armorer + Logic (3, 5 Minutes) Extended Test. Minigrenades have the same Cost and
effects as standard grenades. Use the Throwing skill when throwing grenades, or Heavy Weapons
when launching from a grenade launcher. Grenades and similar explosives can also be rigged with a
tripwire to set up as a basic booby-trap. This requires a Demolitions + Agility (8, 1 Complex Action) Extended Test. |
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Grenade Damage AP Blast Avail Cost Flash Bang 6S -3 10m Radius 6R 30
Grenade Damage AP Blast Avail Cost Fragmentation 12P (f) +5 -1/m 10F 35
Grenade Damage AP Blast Avail Cost Gas Chemical - 10m Radius 4+ Chemical 20 + Chemical Instead of exploding, the gas grenade releases a cloud of
gas over an area with a diameter of 20 meters. This is usually riot control/CS gas, but many other chemicals can be chosen. The cloud lasts for approximately
4 Combat Turns (less in windy areas, longer in confined areas at the gamemaster’s discretion).
Grenade Damage AP Blast Avail Cost High Explosive 10P -2 -2/m 7F 45 These grenades are designed to deliver a tremendous blast,
penetrating even heavily armored
targets. Their damage value reduces by –2 per meter from the point of the explosion’s origin.
Grenade Damage AP Blast Avail Cost Smoke - - 10m Radius 4R 30
Grenade Damage AP Blast Avail Cost Thermal Smoke - - 10m Radius 6R 35 These are the same as smoke grenades, except that the smoke
containing hot particles that obscure
thermographic vision; apply the visibility modifiers for thermal smoke
Explosives are primarily used to damage structures. Characters
use Demolitions skill to prepare explosives, measuring how well they target key or weak structural points and focus the blast.
Each hit on the Demolitions + Logic Test adds 1 to the explosive’s effective rating. An explosive’s Damage Value
is calculated as (modified) rating
x the square root of the kilograms used. Damage is Physical. Like grenades, the DV is reduced the further you get from the
epicenter of the blast. The Blast value for a circular explosion is –2 per meter, while the Blast value for a directional
explosion (up to 60 degrees in a specific direction) is –1 per meter. When attached directly to a target, the target’s
armor is halved, otherwise the explosive is assumed to have an AP value of 0. If an explosion destroys a barrier, it creates a cloud of
deadly shrapnel that threatens an area far bigger than the actual blast—the Blast value is halved, effectively doubling the radius of effect
Explosives, per Kg Rating Avail Cost Commercial 3 8R 100 This covers a range of explosive compounds, both solid and
liquid, composed of a high explosive
chemical and a stabilizer to reduce the sensitivity and increase the stability of the material.
Explosives, per Kg Rating Avail Cost Plastic 4-15 16F Rating x100 Highly stable, moldable, and adhesive, plastic explosives
are ideal for certain jobs—like blowing a hole in a wall. They are usually color-tinted to indicate the level of current needed to detonate them, from
the black of magnetic-field induction to the chalky white of 440-volt industrial explosives.
Explosives, per Kg Rating Avail Cost Foam 4-15 12F Rating x100 This special plastic explosive compound has the consistency
of shaving cream, is stored in an
aerosol can, and can be sprayed onto a surface or into a crevice. Like regular plastic explosives, explosive foam is detonated
by electric current.
Explosives Accessory Rating Avail Cost Detonator Cap - 8R 75 |
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