Shadows over Baltimore Survival Gear
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Item Avail Cost Chemsuit (Rating 1-6) Rating x2 Rating x100 This slick, impermeable garment is worn over other clothes and
provides chemical protection equal to its rating. If worn with chemical-resistant armor, only the highest chemical protection
rating applies.
Climbing Gear - 200 Gecko Tape Gloves 12 250 Rappelling Gloves - 70 Grapple Gun 8R 500 Catalyst Stick 8F 120 Microwire 4 50 per 10m Myomeric Rope 10 200 per 10m Standard Rope - 50 per 10m Stealth Rope 8F 85 per 10m Climbing Gear: Includes an ascent/descent harness, gloves, carabiners, crampons, and so forth. Gecko Tape Gloves: These gloves are made of a special dry adhesive that incorporates millions of
fine microscopic hairs that bonds to other surfaces.
Individually these bonding forces are insignificant, but when combined, they are strong enough to stick a troll upside-down on a ceiling. Gecko tape gloves come as a set that includes
gloves, kneepads and slip-on soles. A character using them is treated as if she were performing assisted climbing. These gloves are useless when wet. Rappeling Gloves: These gloves are made of a special fabric that allows the wearer to get a tighter
grip on a grapple line, giving her a +2 Strength bonus on all tests to hold her grip on the line. These gloves are necessary
in order to use ultrathin microwire.
Grapple Gun: This gun can shoot
a grappling hook out to 75 meters. It comes equipped with an internal winch, to pull back the grapple (or pull up small loads). Use
Exotic Ranged Weapon skill to wield this as a weapon; grapple gun attacks are resisted with Impact armor. Micro
rope can support a weight of up to 2,000 kg; all other ropes can support a weight of up to 4,000 kg. Microwire : This micro rope is
made of an extremely thin and resilient fiber, so a great length of it can be stored in a very small compartment. On the downside,
it can only be grabbed with special protective rappeling gloves, otherwise it will cut straight through the climber’s
hands (inflicting 8P damage). Myomeric Rope:
Made
of a special myomeric fiber, this rope’s movements can be electronically controlled (over a maximum length of up to 30 meters)—for
example, winding like a snake to reach around an obstacle or to tie to a ledge. The rope is not very strong, so it cannot be used
to restrain people or pick up large objects. Stealth Rope & Catalyst Stick: When stealth rope is touched with the catalyst stick, a chemical reaction is triggered
that causes it to crumble to dust within seconds, leaving (almost) no trace. The catalyst stick is re-usable.
Item Avail Cost Diving Gear 6 2000 This underwater equipment includes a partial face mask with
snorkel, a breathing regulator, an air tank with 2 hours of air, a wet suit, and a buoyancy compensator (an inflatable vest that can be used to send
a diver to the surface when she can’t get there on her own). The regulator and air tank protect against inhalation vector
toxins just like a gas mask. The wet suit provides a +1 dice pool bonus for resisting Cold damage.
Item Avail Cost Gas Mask - 100 Completely covers the user’s face and filters out toxic
substances. It provides a bonus of +2 on toxic resistance tests against gas substances. Cannot be combined with a respirator.
Item Avail Cost GPS 3 200 This device measures signals received from either wireless
access points or GPS (Global Positioning System) satellites and triangulates the user’s exact location (plus or minus 5 meters). Commlinks do this automatically
in wire-less environments, of course, so GPS units are primarily used in the wilderness or areas without wireless coverage.
Item Avail Cost Hazmat Suit 8 1000 The hazmat suit covers the whole body and includes an internal
air tank with 4 hours of air. As long as it is not damaged, it provides the user with a chemical seal and protects contact
and inhalation vector toxins. Even if breached, it still provides several points of chemical protection (gamemaster’s
discretion).
Item Avail Cost Flashlight - 25 Modern flashlights use long-lasting superbright LEDs. Durability
and brightness depend on the size—the
bigger, the better. Also available in low-light and infrared versions, reducing Visibility modifiers for low-light and thermographic
vision, respectively.
Item Avail Cost Light Stick - 5 Bend, snap, and shake it for a couple of hours of chemical
light.
Item Avail Cost Micro Flare Launcher - 50 -Micro Flares - 25 Magnesium Torch - 20 Micro Flare Launcher: The flare launcher can shoot colored flares about 200 meters into the air, illuminating
an area the size of
a city block for a couple of minutes and negating the modifier for poor or low lighting. If wielded as a weapon, use Exotic Ranged Weapon skill;
the micro flare deals Fire damage. Magnesium Torch: Activate for 5 minutes of bright torchlight.
Item Avail Cost Respirator(Rating 1-6) Rating x2 Rating x100 A respirator is a filtering device worn over the mouth and
nose that protects against inhalation-vector toxins. The respirator adds its ratings to toxin resistance tests.
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