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![]() Rogue Trader New Talents
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Martial Artist Grappler Double Strike (Full Attack Action) Flurried Attack I (Full Attack Action) Flurried Attack II (Full Attack Action) Flurried Attack III (Full Attack Action) Immobilize Limb (Grapple) Arm –Arm
is immobilized, anything held in hand is knocked free, -10% to all grapple tests. Leg –
Leg is immobilized imposing a -10% to all grapple tests. Head
–Target takes 1 level of fatigue and -10% to all grapple tests. Cripple Limb (Grapple) Arm
–Unable to use arm, -10 to any tests requiring arms (climbing, grappling, shooting most basic weapons), cannot use 2
handed weapons, Leg –
Movement rate is halved and may not run or charge, -10 to tests requiring legs (Leaping, Dodging, Climbing, melee combat) Head
–Target Target must make a Toughness Test (+20% for fully enclosed helmet)each round with a cumulative -10% penalty
after the first test. Failure means the target is unconscious for 1d5 rounds if the test fails they are unconscious for 1d5
hours. Prone Fighting Ground Expert Body Slam(Grapple) Pile Driver(Grapple) Iron Fist Steel Fist Adamantite Fist Unarmed Block(Reaction) Shield of Stone Wall of Stone Black Palm (Full Attack Action) Jump Kick(Part of Charge) Counter (Reaction) Nerve Strike (Full Attack Action) Arm –Toughness
test or arm immobilized, anything in hand is immediately dropped, all tests requiring the use of arms, climbing, grappling,
security, etc are tested at half the ability, one quarter if defaulting to a general skill. The effect lasts for 1d5 rounds. Body –Toughness
Test (+10%) or stunned for 1d3 rounds Leg –Toughness
test or leg immobilized for 1d5 rounds. Halve movement and Agility for that time. Any test which encompasses the use of both
legs is tested at half the ability, these include but are not limited to; Grappling, Jumping, Climbing, Acrobatics. Head –Toughness
Test or stunned for 1 round. Poison Fist (Full Attack Action) |
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